My Personal Web Site |
...discipline is a habit of taking consistent action, |
Home |
My Interests |
My Photos Gallery |
My Favorite Links |
Downloads |
Artificial Vision |
Have you ever thought that your personal computer has enough computing capacity to support artificial vision and adequate pattern recognition. Then, captured data may be replicated on your screen, in three dimensions, rotating and moving, at your wish. Below books may help you to accelerate your path in artificial vision, and demystify the perspective we see the world around us. After all, each one of us, inevitably has a different viewpoint, …and viewport. |
Computer Vision: A Modern Approach [Hardcover] Machine Vision : Theory, Algorithms, Practicalities [Hardcover] Machine Vision [Hardcover] Robot Vision (MIT Electrical Engineering and Computer Science) [Hardcover] Pattern Recognition, Second Edition [Hardcover] Pattern Classification (2nd Edition) [Hardcover] Classification, Clustering and Data Analysis [Paperback] Algorithms for Image Processing and Computer Vision [Paperback] Practical Algorithms for Image Analysis: Descriptions, Examples, and Code [Hardcover] Handbook of Computer Vision Algorithms in Image Algebra, Second Edition [Hardcover] Computer Manual in MATLAB to Accompany Pattern Classification, Second Edition [Paperback] Introduction to Statistical Pattern Recognition, Second Edition (Computer Science and Scientific Computing Series) [Hardcover] Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series) [Hardcover] Mathematics for Game Developers (Game Development) [Paperback] Beginning 3D Game Programming [Paperback] 3D Math Primer for Graphics and Game Development [Paperback] Directx 9 Graphics: The Definitive Guide to Direct 3d (Wordware Applications Library) [Paperback] Introduction to 3D Game Programming with DirectX 9.0 [Paperback] Introduction to 3D Game Engine Design Using DirectX9 and C# [Paperback] Beginning .NET Game Programming in C# [Paperback] Managed DirectX 9 Kick Start : Graphics and Game Programming [Paperback] |